Character Animation Week 5

Human Walk

During Week 5 I was introduced to the physics of human walk. Animating human walk can be both easy and hard: pros are that you always have a reference (aka yourself) and cons are the problems that come with self analyzation of mundane movement. When we, humans, start to think and analyse the movements that we perform unconsciously, suddenly all the fluidity transforms into stiffness and it starts to look unnatural. A walk can be a powerful tool to convey character’s personality and emotions. A crooked slow and stiff walk can be defining features of an old/grumpy/introverted person. On the other hand, forward leaning, chest-forwarded and wide stepped walk can be indicative of a dominant/confident/happy person.

It was important to first practice the walk cycle where the figure moved in one spot and then go to the formative exercise which is the mood change. a figure had to walk on stage, react to something and then in the changed mood walk off stage.

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